Fire: Ungh’s Quest: Review

In Porftolio Daedalic Entertainment There are a variety of quests: sad philosophical The Whispered World And cheerful Deponia, Serious A New Begining About actual environmental problems and fantasy The Dark Eye: Chains of Satinav About orcs and magicians. But such adventure as Fire, The Germans haven’t done yet.

In the footsteps of Samorost

If before that all adventure games Daedalic based on the classic Point-And-Click with an inventory, dialogues and the traditional movement of the character by locations, then Fire takes as a basis mechanics tested Yakub Dvorski (Jakub dvorsky) in Samorost, Machinarium And Botanicula. That is, we are talking about the journey of a little funny hero in a surreal world in search of “charms” stolen from him. Here the

main character is Neanderthal, whose fault was stolen from the entire tribe. Now he has to get to the top of the volcano to make a torch and return triumphantly – otherwise they will not accept it in the tribe.

There are no dialogs at the same time, the maximum is a squeak, exclamations and pop -up pictures. The inventory was also not brought: it is allowed to transfer one item at the same time to apply it in the right place. And you can interact not only with the active points to which the hero is able to reach-we ourselves catch some green monsters that have hidden in the foliage, click on the stars to activate the desired object, or in the sun, in order to change the day at night.

Not a game – fire!

Surrealism and funny characters are enough here. Rummage through the insides of a huge crocodile, feed the monsters with strawberries and use them as a musical instrument, chat with a huge mobile phone, which will then turn into a spaceship, is in Fire In the order of things. Yes, and the plot itself is appropriate: at some point, our Neanderthal eats something wrong and chases behind strange birds-they activate the portals through which we get to the top.

Compared to Samorost The game is brighter, juicy and there is more simple humor. We plug the frog ass with a traffic jam, turn a local shaman into a bunch of ashes, dance disco together with the natives and with the help of a special altar we turn to either a rat, with a bee, then a rat. Conducted mini-games made in the spirit of old hits from slot machines and prefixes.

Little, little, little fire!

But from the point of view of the logic and fantasy of the mysteries themselves, the second Samorost And especially Machinarium They look better. No, c Fire Interesting puzzles and mini-games are found, when, for example, we pass the IQ test to the applause of monkeys, maneuver among black holes, make a stone key using the logic and principles of primitive economy, or on the fly, right under the feet of the hero, restore the bridge. However, there are a lot of self-reproaches: more than once we will feed someone, pull for something, look through the magnifier hidden signs and numbers and turn into a mouse, then into a bee, then into a beaver. Logic in such a surreal world, of course, corresponding, difficult to explain. This is fine. But still sometimes the authors are too much too much to cross all the available options, because it is very difficult to guess what they want from us.

And yet the main claim to Fire – It is not enough. Despite some shortcomings, the time in the company with a funny Neanderthal is passing unnoticed. And parting with him is really sad – Daedalic Again she managed to make a bright, cheerful game with a very charismatic hero.

Pros: Surrealistic world;charismatic main character;many funny situations and funny characters;There are really interesting riddles and mini-games.
Cons: There are problems with logic in the quest part;a lot of self -reproaches;The game is too short.

Leave a Reply

Your email address will not be published. Required fields are marked *